Tuesday, August 6, 2019

Composition About Film Essay Example for Free

Composition About Film Essay The film that I saw last week is about the dangerous art of extraction valuable secrets from deep within the subconscious during sleep, when the mind is most vulnerable. The main character of the film called Cobb. He is a talented thief, the best of the best in his work. At the beginning of the film we see Cobb’s dream in which he with his wife lived in their town that they create alone in unexpected for me and I was surprising when I saw how in our dream we can see people who not existent in the reality. Then the point is that Cobb’s command received the proposition to change some events in the life of one of the richest company in the world. They had to do that this company fell down and other man who managing other company could be the first and control others. If Cobb, and his command do this he promise Cobb to help him with law, because as we know he was a thief and all police search him and that’s why he can’t returned home to his children. For this work he must to find a new architecture, because without him it will be not possible. Architect a specialist defining illusory world for another dream. The purpose of the architect when extracting designed sleep so sleep could not distinguish it from reality and create a sleeping most complex maze of sleep, from which the victim could not easily escape. The complexity of this work was that this dream consisted of three levels, that is to say they must to reach the deepest within of the subconscious to change what they want. Now their task not to steal an idea, but to implement it. If they succeed, it will be the perfect crime. I realized they done this work in the best way. To my mind this film is very interesting and exciting, but it is necessary to understand . It is fantastical, but as for me it was interesting to see what we can do when we sleep.

Monday, August 5, 2019

The Success Factors Of The Nintendo Company Marketing Essay

The Success Factors Of The Nintendo Company Marketing Essay Nintendo Co., Ltd is a multinational public listed company but privately held that develops, manufactures ,and auction home entertainment products (Reuters).The company is currently the one dominating the handheld console market with its Nintendo DS as well as its preceding incarnations of its best-selling Game Boy handheld (Nintendo). Nintendo Company was Founded by Fusajiro Yamauchi ,a Japanese man in the year 1889 (Ben, 2011) .The current president of Nintendo however is Satoru Iwata. The company is based in Kyoto, Japan (Marketwatch, 2012) and has a large number of employees both hardware and software based people, this includes programmers ,business people and thinkers . The name of the company is derived from a Japanese proverb, when translated in English language means Leave luck to heaven (Dominic, p. 1). Nintendo company is widely acknowledged for making video games (Ben, 2011) and is considered as one of the most successful gaming industry worldwide (Dominic, p. 1) . The co mpany has branches in America and Europe with Japan being the leading market (Nicole, Jann, Kelsey, 2005). and operates in more than 26 sub branches and five associated companies. The companys branches consist of the Nintendo of America Inc., Nintendo of Canada Ltd., Nintendo of Europe GmbH, Nintendo France S.A.R and along with others. Products Nintendo offers include but are not limited to :- leisure machine such as portable and console game like the Wii , Nintendo 3DS and Nintendo DSi as well as the Nintendo GameCube, Nintendo Entertainment System(NES), Nintendo 64 till the latest product the Wii U (Nintendo, 2012). 1.2. Reason For Choosing Nintendo : The company is considered as a technology-based venture as it produces high technology games, uses 3D gaming technology as in the case of the Nintendo 3DS systems , graphics, digital images and so forth. The company has revolutionize the gaming world by changing the way video games is perceived today (Sebastian, 2008). The reason for which the company has been chosen was not limited to the creativity and innovation they emphasize on their products which grabs attention nor for their console being user-friendly , portable making it easy to use , but also due to the fact that the company offers a brilliant example of one that has been able to stand on difficult moments, face failure at some point and succeeded in a market dominated by larger competitors (Sony and Microsoft) by continuously innovating and improving their products. 2. Nintendo Company (An Overview) : 2.1.History of Nintendo: The Company started as a manufacturer of Hanafuda  [1]  playing card in the town of Kyoto , due to its popularity at the time the company expanded all over Japan (Dominic, p. 2). During World War II, meanwhile the Japan economy was distraught , the demand for playing cards however decreased slightly and thrived in the years that followed the war. In the year 1949, Nintendo welcomed its new president Hiroshi Yamauchi who tried to modernize the company by developing plastic playing cards earning its place as the largest playing card company in Japan at the time (Fukuine). In 1959, Nintendo and Disney signed an agreements that allows Nintendo to print their card with Disney cartoon on it and by the year 1962, Nintendo went out public. Due to the success of their cards, and huge sales , the company extended its branches all over the world (Minami-ku) . The company later made an attempt for other business like clothing ,taxi service ,TV network, food company and toy-making company but only the toy-making company turned out to be the successful while the rest of the buisness experiment led to major failures. The toy-making company experienced success in the late 190s when Gunpei Yokoi a developer at Nintendo designed an extending arm toy The Ultra-hand. The creativity nature of Gunpei led to future release such as the baseball throwing machine and other related products (Manali) . Nintendo later turned into the video market which in later years proved to be their most profitable decision (Wikia). Nintendos first global large scale success came in the year 1981 with the release of the arcade game Donkey Kong. This game provided colorful graphics, Disney cartoon figures and had multiple levels where by players had to jump over barrels, ride elevators and many others. The goal of the game was to save a princess from obstinate gorilla, the game was alluring and the story attracted people. Alongside the release of the arcade Donkey Kong, was Mario Bros which allowed p layers to kick enemies using the game display established Nintendos place firmly in the video game industry. In 1985, Nintendo began to advertize their console in America and other parts of the world beneath the name of Nintendo Entertainment System(NES). In 1989, Nintendo introduced the first portable by hand game system , the Game Boy and its successive iterations mainly the Game Boy Color, Pocket, Light and other. The years that followed introduced the 16-bit Super Nintendo Entertainment System(SNES) in America alongside with Super Mario Bros, The Legend of Zelda : A Link to the Past and more for use with the SNES (Eric, 1999) which was a huge success . Moreover Nintendo began losing it grounds to their competitors mainly Sony and Microsoft when Sony released its play station console in 1991 (Dominic, p. 2). This however let them to the launch the Nintendo N64 ,with a 64-bit home video game system by the year 1996 which led to huge sales and its come-back featuring the adaptat ion of the previous arcade game and enhancing the game features (Eric, 1999). In the years that followed, Nintendo products gained popularity while others were failures or criticized. In 2001, Nintendo introduced the WII, a home video game console which target people of all age group and gender as it is easy to use and attractive. It was a year later that Satoru Iwata succeeded Hiroshi as President (Manali). Nintendo further launched the Nintendo DS devices in 2004 followed by the Nintendo DS I the most recent the Nintendo 3DS version enabling players to play virtually on 3D platforms without the need of any glasses, the release of the 3DS was on 2011 and drifted a huge success (Yahoo). With the release of the latter products, Nintendo earned worldwide reputation (Manali). The latest Nintendo product is an incarnation of the Wii namely the Wii U which launch date is settled on the 17 November 2012 . The picture below summarizes the key historical dates of the Nintendo company . 2.2. Success Factors Nintendo : The key to Nintendo success is the incorporation of the hardware and software needed to develop their products .Meanwhile different factors exists that makes the Company successful, three out of all are discussed as follows : 2.2.1. Good Working Environment : A Good working environment is one in which the employees and the entrepreneur/president of the company entertain a good and stable relationships .The employees are happy about their work and are encouraged to work harder. The entrepreneur/leader encourages employees to speak freely and express their ideas without restrictions. This motivates employees to be open-minded ,express their creativity and work harder towards the achievements of the same goal. Nintendo, provide a good working environment , the employees feels like they all belong to the same family as most of them have been working under Nintendo name for many years (Ben, 2011). Employees are encouraged to take decisions, and speak-up their ideas, share their knowledge, by doing so, Nintendo keeps the most talented employees as was the case with Gunpei Yokoi, the maintenance engineer working at Nintendo who had the idea to design the Ultra Hand product and was given full support by the company president to design the product which later proved to be successful in the late 1970s (Manali). The creative nature of Gunpei in the years that follows beneficiated Nintendo company as the product designated under his whelm let to huge sales. Other than Gunpei, Nintendo has talented employees like who worked together all as a whole. 2.2.2. Customer Relationship Management (CRM) : CRM describes the way an enterprise interacts with its customers. It is a strategic issue that the company undertakes to make sure they handle customers interactions and provide better way to respond to customers requests or through their strategy , target what the customers need (Wendy). Nintendo uses Disney cartoons figures as stated earlier. This grabs children attention and encourage them to afford a Nintendo product. They target their customers at an earlier age and their games are kid-friendly and educative gaining them popularity parents. For Nintendo , Expanding the gaming industrys customer was their vision. They wanted to attract more people , people that are not usually used to play video games. The company were the first to target players from all age groups and gender not just the normal age 5-22 but rather 3-120 . Unlike Sony and Microsoft , Nintendo did not try to impress their customers by adding more technical features on their products, rather than doing that, they continuously search for a way to adapt to their customers needs and make radical innovation. They fit their products to best benefit their customers and this is one of the most important success factor the company has. Nintendo provide a discussion forum for their product in their website . The forum is open and is accessed by all Nintendo fans as well as potential consumers . People can interact with each other discussing their experience with the Nintendo product they own or think of purchasing , the product they liked the most , dislike, what they think could be done to improve on any of the Nintendo product, or just stipulate their expectation. Nintendo later uses this information as a step forward to adapt the need of their customers to their product. This maintains a firm relationship between Nintendo and their customers and shows how much they care about their needs . Nintendo also provides reasonable prices for their products as compared to their competitors. they make sure the common people will gain or benefit from their products thereby increasing their own profit (Nicole, Jann, Kelsey, 2005, p. 14). They have incorporated a free game with each Wii unit with a price of $250 that surely was not comparable as the playstation3 of Sony with a price of $350 by the time (Brian, 2012). With the venture of the Nintendo WII product, came the WII sport feature. Nintendo decided to launch WII sport trying to find a healthy way for people not to become obese by spending their whole time playing game, those who wants to loose weight or just normal people wanting to stay fit by doing sports without going out of their homes. They realized the adult population needed it, and requested it, so they launch the WII sport feature, which was easy to learn and to use, adapting itself to normal life. The product brought in a new sort of social and physical interactive entertainment in a new form that can be played with friends or family , The console did not only revolutionize the gaming industry by giving the market a product that suits their needs and desires but also helped Nintendo strengthen its place as a leader in the video industry. 2.2.3. Innovation and Technology : It is important for an enterprise to identify the technology required for its buisness to keep growing as technology is changing in order to widen their audience and keep their target customers beneath (Marian, 2000). When coming to technology and innovation issues, Nintendo moves as fast as technology changes occur. Since players often purchase the game they want based on the features that the console offers. Nintendo succeeded by adapting its consoles with the features and needs its target audience desires . From history Nintendo has been the leader of hardware design, they were the first to feature shoulder buttons on the controller for the Super Nintendo, they implement joystick first, enabling gamers to have a hold on their games and this rendered the games more interesting even to casual gamers (Joshoua, Randolf, Bradley). Nintendo has always been innovative continuously adding up new features on their existing product as well as creating a total new sort of product to target new audience. At each steps forward, Nintendo continuously figured out a way to improve on their product by applying new technology as was the case for the Nintendo 3DS which opened up a new generation of gaming systems. Nintendo 3DS was the first game represented in 3D that was played without any glasses. Players would not need to bother themselves and could actually live the experience. This pretty much attracted interest, adding-up to the beautiful amazing graphics processing it offers. Nintendo keenness to revisit old-fashioned technologies that many gamers thought outdated was one of the reason they are successful today. They did concentrate themselves on selecting the correct technologies that its target audience will apply, find it easy to use while having fun. With the release of the wii, Nintendo showed to the world a new way to control a device through the use of the wii remote control. A new air for the gaming industry began. Their way of integrating technology is just amazing, just like their latest product WII U Gamepad which has added a touch screen , a technology never used before in the video game world to control games. This relates that the games played on the Wii U will offer a player any way he wants to control the game . The gamer can choose to control the game using either buttons, knobs, Wii remote control or lately through the touch screen. 3. Conclusion : Nintendo would likely be the first game child-play ever . Throughout the years, it has faced huge failures and extremely strong competitors as Sony and Microsoft, though the Nintendo products cannot be comparable to those two due to the complicated hardware they use, and their technology advancement, Nintendo still stands as the number one in the Video game Industry for hand-held console. The Company brilliant working team, managerial process , relationship with their customers and continuous innovation has earned them along lasting position in the gaming industry. One cannot go without saying that Nintendo products has changed the way we look at video games today. They may not be tough in front of Sony and Microsoft but they are most inevitably the most creative. The value they offer with the technology that matches up the needs is what makes Nintendo an outstanding and successful company .

Sunday, August 4, 2019

the count of mountie cristo :: essays research papers

The Count of Monte Cristo I want to begin by introducing you to this great book written by Alexandre Dumas. This novel was published by the Penguin Group in 2001. It was a story full of love, adventure and betrayal. It began as a sweet romance . Then a third party began to reveal his perverse intentions to feed off of the innocent . It was a envy , jealous, and deceit. After the sad and unfortunate body of this suspenseful thriller there was a twist in the story. A great success for our Edmond and his only true love . The main character Edmond Dantes wore many hats in this epic piece. He was a sailor ,a lover ,a friend ,a captain, and a prisoner. After the tragic death of the captain he is honored and promoted to being the new captain . When they return he is regretfully convicted of treason and put into prison for 13 years .He copes with having it all then losing it all by way of the betrayal of a close friend and fellow sailor. .His faith brings him through this troubled storm into a glorious rainbow of blessing that ends this novel with a warm feeling of justice . Edmond Dantes left his beautiful girlfriend Mercedes to board a cargo ship with his trusted and treasured friend . While they are in the foreign island of Elba as the captain was dieing he agreed to deliver a letter for Napoleon , which later finds its way back to haunt him. Due to the fact that his friend was jealous of his new position and beautiful wife and began to sabotage his career . He is convicted of treason when it is brought to the attention of Frances government that he had been collaborating with the foreign emperor Napoleon. He spent thirteen years in prison along side of a priest who in exchange for helping him dig a tunnel for their escape he would teach Edmond how to read and write .He also taught him how to be a masterful swordsmen . Soon after the priest passed after a seizure and Edmond Dantes was left to complete the escape alone , but not as planned . He escaped switching places with the priests body and after being drug out in a body bag and thrown into the icy waters of the bay ,he visited the island of Monte

Saturday, August 3, 2019

Names and Titles in Gloria Naylors novel, Mommy, What Does Nigger Mean

Names and Titles in Gloria Naylor's novel, Mommy, What Does Nigger Mean    "Words themselves are innocuous; it is the consensus that gives them true power." (Naylor 344) A name is a mark of classification, a basis for self identity. Able to elevate or annihilate a persons' perception of herself and the surrounding society, these designations can uplift, joke, chide, mock, insult, degrade. "Society" implies the people and the atmosphere encompassing an individual in her daily life. "Culture" is closely tied to the society of a person--it is the aspects of her life which are directly influenced by such issues as race, color, nationality, religion, sexuality, and any other number of things that mark a person as distinct. Culture, though an integral part of everyone's lives, is frequently misunderstood or seen as threatening by people outside of the group in question. This ignorance of other people leads to judgments and assumptions, which frequently cloud daily issues. The most ignorant people stoop to name-calling, a painful slap of hatred. Stereotypical, racist, religious, and sexist name calling, especially, can affect the victim's views and opinions for life. Most vulnerable to these taunts are children, innocent and uncallused, who hear these names and know neither their true meanings nor the depth of senseless hatred behind them. As shown by Henry Louis Gates, Jr. and Gloria Naylor, these labels can be taken in and their meanings rendered harmless. By seizing and possessing these hateful words, a group can reshape the meaning of the slurs once wielded so forcefully against them. In Gloria Naylor's novel, "Mommy, What Does Nigger Mean?" she tells of her experience as a young child called a "ni... ...round the family. While terms such as "nigger" remain excruciatingly prevalent in today's society, victims of racist slurs have found healthy ways of dealing with the abuse. By projecting new meanings onto old words and focusing on the ever-changing names for African Americans for reassurance, the victims' strengths allow them to reroute hate, instead creating a more positive recognition of intelligence, beauty, and individuality. Works Cited Gates, Henry Louis, Jr. " 'What's in a Name?' Some Meanings of Blackness." American Mosaics: Multicultural Readings in Context. Eds. Barabara Roche and Sandra Mano. Boston: Houghton Milfflin. 1996. 424-38. Naylor, Gloria. "Mommy, What Does 'Nigger' Mean?" New World of Literature: Writings from America's Many Cultures, second edition. Eds. Jerome Beatty and J. Paul Hunter. New York: Norton. 1994. 344-7.

Friday, August 2, 2019

Belief Systems and Gender Roles in Dracula :: Dracula Essays

Belief Systems and Gender Roles in Dracula There is a classic "good versus evil" plot to this novel. The evil of course being Count Dracula and the Good being represented by the Harkers, Dr. Seward and Lucy, Arthur, Quincy and the Professor. It is the continuing battle between Dracula and the forces of good. Good in this case is the Christian God. The battle is foretold by the landlady where she says, "It is the eve of St Georges Day. Do you no know that tonight, when the clock strikes midnight, all the evil things in the world will have full sway?" and she hands Harker a crucifix (p 12). The crucifix and the empty cross are symbols of fear, loathing and danger to Dracula. There is a certain irony here as the cross is the ultimate symbol of redemption to all Christians. Sin or rather the dark side of humanity's turning from God is recognized and can be redeemed by coming to the cross. The cross is also a symbol of resurrection. The resurrection is the gift of eternal life through Christ to which all Christians can aspire. This is opposed to the Un-Dead nature of Dracula. He is immortal but it is not an eternal joyful thing. Indeed the eternity is always under threat by the very normalcy and goodness of people like the Harkers. This book is set in an age where science and the world of the Enlightenment, that is the world of rational thought and proven theories, ruled. Dr. Seward represents this world. It is opposed to the seemingly unexplainable world of Dracula and his world of mystery and fable. The events that the different characters experience, although documented faithfully are thought too unbelievable by Professor Van Helsing to be passed on (p 486). It is as if the truth can't be handled by the world at large or that by retaining the story to themselves the central characters will preserve a very terrible but precious memory. A memory made precious because of the depths of courage and faith that had to be mined by and in each of them. This is not a case of post-modern thought challenging the modernist attitudes of that Enlightenment nor can it be because post-modernist thought was not formulated in the book's context.

Edlhodm Assignment

Table of Contents QUESTION 12 1. 1Role of communication2 1. 2 Positive educator-learner relationships2 1. 3Learner participation in a multicultural classroom2 QUESTION 23 2. 1 Improve learner motivation in classroom3 2. 2 Draw up the following of a positive classroom policy:3 2. 2. 1Aims and objectives of our class3 2. 2. 2Rules of our classroom3 2. 2. 2Task division3 2. 3 Define the following concepts:3 2. 3. 1 Leadership3 2. 3. 2 Control3 2. 3. 3 Intrinsic motivation3 2. 3. 4 Communication4 2. 3. 5 Cooperative learning4 2. 4 Autocratic and democratic styles4 2. 5 Conveying message4 QUESTION 35 Introduction5Five elements of delictual liability5 1. Act or conduct5 2. Wrongfulness5 3. Fault5 4. Causation6 5. Harmful consequence6 Contributory Fault6 Conclusion6 REFERENCES7 QUESTION 1 1. Role of communication Any relationship, without communication would collapse. To create a positive atmosphere in classroom – communication has to occur. What is communication? Coetzee, van Nieker k and Wyderman (2008: 82) describe communication as the transmitting of an idea by someone (the sender) and the understanding thereof by another (the receiver). Thus, the educator must be understood by the learner and learner must be understood by educator when conversing.Role of communication involves creating an understanding by the setting of ground rules, creating open professional dialogue with learners, holding personal discussions and creation of better relationships with learner. For the above responsibilities to be of impact, the educator involved need to adhere and fully commit him or herself into achieving each task profoundly. 1. 2 Positive educator-learner relationships According to Pianta (1999:1), positive educator-learner relationships are characterized by open communication, as well as emotional and academic support that exist between learners and educators.Positive educator-learner relationships become particularly important during early adolescence, as learner mov e from the supportive environment of primary school to the more disjointed atmosphere of a high school. They also become important for ensuring good academic performance from learners. I know this because the classes I enjoyed (when I was still a learner) were the ones I did well in. So for me to do well in those classes – I had to be internally happy in the class. This goes inline with what a theorist once wrote that any performance – including academic performance – is a product of ability multiplied by motivation.Motivation is intrinsic and involves emotion. If educator requires learners to perform – the educator has to motivate the learner in order for the learner to perform at the best of his or her ability. A motivated learner will perform well academically and then the educator will be satisfied by the outcome, resulting in a positive atmosphere in the classroom. 3. Learner participation in a multicultural classroom The first thing to do is to lear n about the different cultures in the classroom from cultural insiders, learners, books and internet.Adopt a story-telling teaching method whereby the learner will get an opportunity to share an experience using his or her past experience in his or her cultural background environment e. g. having a Zimbabwean in class should lead you to asking that learner about how certain thing in South Africa will he or she perform in Zimbabwe. They should share this knowledge also in oral and written form. Team work or group work should be adopted and the desks in the class should arrange as such. How the learners sit in class does also promote their participation. Each group should reflect diversity.When the individual learner or group ask question, the educator, is recommended to respond in a positive unbiased way to the learner question so to encourage repeated questioning behaviour. It is essential for the school to allow educator to undergo diversity development workshops so that there can be an understanding and respect of cultural differences in the classroom. Acknowledge each culture hero and communicate all culture holidays. Treat multicultural learners equally do not have culture favourites. QUESTION 2 2. 1 Improve learner motivation in classroom a) Reward learners (Tom 2008:1). ) Make sure course has real value (Tom 2008:1). c) Help learners perform better (Tom 2008:1). d) Set clear expectations for the course (Tom 2008:1). e) Tell them they’re wrong when wrong (Tom 2008:1). 2. 2 Draw up the following of a positive classroom policy: 2. 2. 1Aims and objectives of our class The objectives are a breakdown of the classroom vision. These objectives must be SMART objectives (Specific, Measurable, Achievable, Realistic and Time-limited) (Coetzee et al. 2008: 6). 2. 2. 2Rules of our classroom There must be an organization and management plan in place that will enforce efficient rules and procedures.They must be consistently followed and in which the educator and the learner clearly understand expectation of the learner behavior (Coetzee 2006: 40). 2. 2. 2Task division The task division must be unambiguous and clear. It must be according the class ability and standard of achievement. 2. 3 Define the following concepts: 2. 3. 1 Leadership Leadership is about inspiring persons or groups to such an extent that they willingly and enthusiastically work to accomplish set aims (van Niekerk 1995: 4). 2. 3. 2 Control Controlling is assessing the work done and being done to re-align and correct it when necessary (Study guide 2006: 25). . 3. 3 Intrinsic motivation Intrinsic motivation means that a person works because of an inner desire to be successful at a certain task (Coetzee et al 2008: 103). 2. 3. 4 Communication Communication can be described as the transmitting of an idea by someone (the sender) and the understanding thereof by another (the receiver) (Coetzee et al 2008: 82). 2. 3. 5 Cooperative learning Can be defined as a team approach to lea rning where each member of the group is dependent on the other members to accomplish a specific learning task or assignment (Coetzee et al 2008: 108). 2. Autocratic and democratic styles Autocratic style It is characterised by the strong leadership role of the educator namely: †¢ One-way communication. †¢ Little opportunity for creative thinking. †¢ Learner participation is usually more passive. †¢ Rigid discipline. †¢ The educator is more reserved (unapproachable). Democratic style It is characterised by a calm and inviting teaching attitude, namely: †¢ Self-expression by learners. †¢ A team spirit between educator and learners. †¢ The use of variety of sources, so that the educator is not the only source. 2. 5 Conveying messageIn a model for understanding communication, the communication process is described as: the steps between a source and a receiver that result in the transference of meaning. There is a need for a purpose (expressed as m essage) before communication can take place. To create that message the source had to initiate the process by a thought (idea, instruction, request). Then the source converts the message into a symbolic form. The message is then communicated through the medium called the channel. The receiver then decodes the message by assigning meaning to the message.Through feedback it will be then determined whether the understanding is achieved or not (Coetzee et al 2008: 86). QUESTION 3 Introduction The law of delict is a section of private law. This branch of law deals with civil wrongs against another person that cause the injured party to go to court to seek compensation from the wrongdoer for damages (Coetzee et al, 2008: 226). In the law of delict, also called â€Å"tort law† in some countries, a duty of care has to be established before anyone can be held liable for damages suffered because of his or her negligent behaviour (Beloff, Kerr & Demetriou in Rossouw, 1999:112).In this a ssignment, an analysis would be made regarding the duty of care that should have existed and was owed by the team coach and the school. The analysis would be made in reference to the five elements of a delict: action or conduct, wrongfulness, fault, causation and harmful consequence. The elements are then applied to the scenario and then it will be concluded if the team coach is liable or not and if there is not any contributory fault of the player. Five elements of delictual liability 1. Act or conduct According to Coetzee et al (2008: 226) to constitute a delict, one person (e. g. he educator) must have caused harm or damage to another by his or her action or conduct. The conduct must be a voluntary human action and may be either a positive action (i. e. doing something) or an omission (i. e. failure to do something). In the scenario, due to the team coach’s conduct of not inspecting the basket ball ground (i. e. failure to do something). and also, instructing the injured ( bleeding) player to phone his parents while bleeding- this requirement is met (i. e. doing something) or. 2. Wrongfulness Coetzee et al (2008: 226) state that the act (conduct) that causes harm must be wrongful i. e. t must be legally reprehensible or unreasonable in terms of legal convictions of the community, To test for unlawfulness, the boni mores principle is applied. The question here is whether the harm caused was unjustified in the circumstances. Most types of sport have ordinary as well as unexpected dangers. Referring to these dangers, Smith (2002:1) states that â€Å"it is prudent for a coach in the discharging of his or her duty to provide players with adequate warning†. This is called the disclosure requirement and implies that coaches cannot assume that participants know the dangers, even when they are very obvious.Therefore, the team coach was wrong for not inspecting the ground before the players practice on it. He was also wrong for telling the player to do t he phone call while injured. This requirement is met. 3. Fault The act must be the result of fault in the form of an intent (dolus) or negligence (culpa). The ‘fault’ refers to the blameworthy attitude or conduct of someone who has acted wrongfully (Coetzee et al 2008: 226). Regarding the playing field, surrounding grounds and other facilities, proper measures should be in place to safeguard all participants.Dangerous objects in the vicinity of playing fields should be removed or properly covered (Rossouw 2004:37). According to the scenario, it was the coach fault the player was injured. He should have inspected the ground so that the protruding steel could be identified. This requirement is met. 4. Causation There must be a causal link between the conduct of the perpetrator and the harm suffered by the victim (Coetzee et al 2008: 227). When injuries do occur, the coach should assess whether a player is fit to train, and training should be supervised in a proper way.Nor mally these assessments can be done without any immediate pressure, but when an on-field injury occurs, the liability of the coach may become a real issue (Rossouw 2004:37). Smith (2002:2) refers to Mogabgob v Orleans Parish School Board 239 2d 456 (1970) where a coach sent a player to hospital after two hours, whilst he actually needed urgent attention due to heat stroke and exhaustion. The player subsequently died and the court held the coach liable, because evidence suggested that the player would have survived if medical treatment had been administered sooner.In the scenario, the injury of the player might complicate because it is a head injury. The coach did not assess (according to the given scenario) the injured player and seems to care less and instructs the player to phone his or her parents. This is simple negligence from the couch and will result to a medical complication. This requirement is met. 5. Harmful consequence Since a delict is a wrongful and culpable act which has a harmful consequence, damages (causing harm) in the form of patrimonial (material) loss or non -patrimonial loss must be present.It is a basic duty of a coach to do everything in his or her power to prevent injuries to players (Coetzee et al 2008: 227). In the scenario the damages the player has suffered non-patrimonial damages. This requirement is met. Contributory Fault Contributory fault involves some of fault (in the form of negligence) on the part of injured person. This results when learner fails to exercise duty of care for someone in his or her age, then the court may decide that the negligent educator is not solely liable for damages resulting from an injury (Coetzee et al 2008: 230).According to the scenario, the player’s conduct was good because he was on the ground practising. The team coach – on behalf of his school – had to inspect the Discipline High School basketball ground. That was not the responsibility of the player. Regarding phone call to his parents – if he carries on according to the coach’s instruction – he cannot be held liable simply because head injuries can be associated with brain malfunctioning. Thus, he might not be thinking clearly. Conclusion It can then be concluded that there was no contributory fault on the player part. All the five required elements have been met.In South African law, when these five elements are present, the team coach (educator) can be found guilty of delict. This is due to the fact that the team coach by acting negligently caused damages to the injured player. Now, the player will need to be compensated for the loss suffered in the court of law (Basson & Loubser, 2001: Ch5, 11). REFERENCES Basson JAA & Loubser MM 2001. Sport and the Law in South Africa. Butterworths, Durban. In: Rossouw, J. P. 2004. â€Å"Where education law and sport law meet: the duty of care of the educator-coach in South African schools† North-West University, Potchefstroom Campu s.SA-Educ JOURNAL Volume 1, Number 2, pp. 28-40. Coetzee, SA, van Niekerk, EJ & Wyderman JL. 2008. â€Å"An educator’s guide to effective classroom management†. Pretoria: Van Schaik. McInnes-Wilson Lawyers. In: Rossouw, J. P. 2004. â€Å"Where education law and sport law meet: the duty of care of the educator-coach in South African schools† North-West University, Potchefstroom Campus. SA-Educ JOURNAL Volume 1, Number 2, pp. 28-40. Pianta, R. C. , 1999. Enhancing Relationships between Children and Teachers. Washington, D. C. : American Psychological Assn. In â€Å"Forming positive student-teacher relationships† [Online] Available: http://www. edu. niu. edu/~shumow/itt/StudentTchrRelationships. pdf Rossouw, J. P. 2004. â€Å"Where education law and sport law meet: the duty of care of the educator-coach in South African schools† North-West University, Potchefstroom Campus. SA-Educ JOURNAL Volume 1, Number 2, pp. 28-40. Smith F 2002. Liability for coac hes and school authorities in school spo rt. MW Education Update. Brisbane: Tom. S. 2008. â€Å"Motivate Your Learners with These 5 Simple Tips† [Online] Available: http://www. articulate. com/rapid-elearning/motivate-your-learners-with-these-5-simple-tips/

Thursday, August 1, 2019

Write About the Ways Hosseini Opens the Story in Chapter 1

Write about the ways Hosseini opens the story in chapter 1 Chapter 1 opens with a unknown first person narrative. We are not introduced to the narrator until the end of Chapter 2, Amir. The effects of this remaining unnamed makes us concentrate on what the narrator is introducing us to. He is the central character of this story is coloured by Amir's personal reactions and emotions. It opens with â€Å"I became what I am today† and ending with the same focus. The result of this referring back to the first line exposes a situation that has happened between the past and the present. It has changed him in a substantial way. Hosseini doesn't let us know what has made him his way but he alludes this with the imagery and brief information of the past of which Amir already foreshadows, building dramatic tension. Hosseini uses dates to open the story â€Å"December 2001† to locate the present as he immediately refers back to the past in flashbacks. We know this because he says â€Å"in the winter of 1975†. It's been twenty-six years since the event that he has been referring back to, so there has been time for Amir to think everything over. Hosseini uses pathetic fallacy to open the story â€Å"on a frigid overcast† which mirrors the mood of the character and the scene. The imagery of this helps us understand that something unpleasant has happened because of the weather is also unpleasant. Flashbacks mostly fill the whole story underlining that somewhere after the event, Amir already knows what has happened which he is telling us. In chapter 1, we are immediately pulled back to a more recent time â€Å"last summer† where he got a call from Rahim Khan from Pakistan. He knew it wasn't Rahim Khan but his â€Å"un-atoned sins† of his past. The call from the past makes it seems like something dead coming after him. In the first paragraph in chapter 1, the past is personified. Amir can â€Å"bury it† but it â€Å"claws it's way out† like the call, he can't hide from the past as it comes to haunt him. Hosseini uses personification to exaggerate the past of Amir that invokes imagery of something dead rising from it's grave. It also shows that Amir has been hiding from his past but on this very day, he can't really escape from it. Back into the present Amir takes a walk at the Northern edge Golden Gate park, San Francisco where he saw 2 blue kites which reminded him of Afghanistan, his past. The juxtaposition is clear here of USA and Afghanistan which are two very opposing countries. A city with a Golden Gate Bridge with miniature boats in the lake. At night, sparkling lights cover the bridge. Compared to the memories of Afghanistan now war torn, corrupt and run by the Taliban. Hosseini purposely displays this juxtaposition to reveal the massive differences between them. Hosseini introduces Hassan as â€Å"the harelipped kite runner† This identifies Hassan as the Kite Runner of the title showing the significance of this character against all the other characters been mentioned. He also mentions kites in the story reinforcing the Novel's Title; The Kite Runner. The effect of him seeing these kites is what triggers his memories of Afghanistan and Hassan. Hassan's voice is heard by Amir â€Å"For you, A thousand times over†. Hassan would do anything for Amir. Hosseini shows this to represent his kindness and how Amir feels about him, portraying comradeship. The language that Hosseini uses in chapter one is informal mimicking a real life person in the story. This is also a reflection of a biographical fictive story as the character is going through his life in flashbacks which are embedded for the stories to come. An after thought comes into Amir's mind from the phone call â€Å"There's a way to be good again† the phone call being displayed as the past that is claws it's way out and then the call saying there's a way to be good again makes us think of his sins he's left behind that needs to be atoned. It displays the narrator as guilty and sorry for his past. Also, it invokes the theme of this story of Redemption and something that revolves around his friend, Hassan. Hosseini writes chapter 1 short and brief but sets the scenes, dates and introduces characters. Also, addressing the massive themes played throughout of this story. Friendship and Redemption.